Why Guild Wars 2 is history in the making

This is a game that deserves to be watched closely. "It will be a success, and it will reshape the industry as we know it."
TenTonHammer just released an article about GW2 and it's predicted to be a great success.
Many great features, removal of tank/healer/dps roles, avoidable attacks, no quests, underwater warfare, events and many other features are just the tip of the iceberg.
Quest logs, fetch missions, instanced dungeons, static NPCs, hotbar racks, trash loot, subpar crafting, limiting class archetypes, level grinds, gear grinds, repetitive content...

If you are unfamiliar with Guild Wars 2 (even if you hated the first one), I'd recommend giving this article a read.
Innovation is a tricky business. Changing something, just for the sake of being different, is not guaranteed to yield positive results. We've seen numerous titles fail in this industry, simply because they tried thinking outside the box without actually trying to understand their customers wants and needs. It's also extremely risky because even though many of us may have grown weary of the industry's drift toward becoming a clone army, another portion of the audience (perhaps the majority, even) enjoy the familiarity that this breeds by lowering or eliminating the learning curve on new games...
"It's about who you WANT play with, not who you HAVE to play with."
The "holy trinity" is gone for good.
Check the full article.
More about Guild Wars 2, links below.
Races of Tyria
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